Sorry I didn't post earlier (when the compo began) but I was tired.
So, here's my ten-second idea for a game:
- You are a dude in a room (good start, huh?)
- You have to escape from the room
- You don't have very much time; you have to move quickly
- There is stuff in your way
I will probably eventually pick this up again after the compo ends.
Today, I got a few things done. I have a bunch of boilerplate as well as a player model with a full animation skeleton and a cruddy hand-painted texture.
Here's a render of the model:
Peace, love, and sufficient rest,