Showing posts with label ludumdare. Show all posts
Showing posts with label ludumdare. Show all posts

Saturday, August 20, 2011

Ludum Dare - Right Near the End of Day 1

Well, the first day of Ludum Dare #21 is almost over for me.

Sorry I didn't post earlier (when the compo began) but I was tired.

So, here's my ten-second idea for a game:
  1. You are a dude in a room (good start, huh?)
  2. You have to escape from the room
  3. You don't have very much time; you have to move quickly
  4. There is stuff in your way
The title is Hazard. I'm expecting to have basic platforming gameplay and a handful of rooms at a bare minimum.

I will probably eventually pick this up again after the compo ends.

Today, I got a few things done. I have a bunch of boilerplate as well as a player model with a full animation skeleton and a cruddy hand-painted texture.

Here's a render of the model:

Peace, love, and sufficient rest,

--- Henry

Thursday, August 18, 2011

Thoughts About Ludum Dare #21

Ludum Dare #21 begins tomorrow night. I'm very excited for this one. I know what I want to do for it, I have a solid strategy, and I have the tools lined up for it.

Unstoppable.

I'm probably going to do a platformer or a top-down game unless the theme strikes me otherwise.

It will use procedural content if that proves to be workable for the theme, otherwise it will be, well, a prototype.

If I can shoehorn my current platformer into the theme, I'll toss what I have of it and use Ludum Dare to prototype it.

Tomorrow, I'm probably going to play my DS, hang out in IRC, and probably post on here once or twice with plans or thoughts.

Peace, love, and the drive to compete,

--- Henry

Wednesday, August 17, 2011

A Little Progress and My Second Project

Hey there, folks.

Today, I got started on The Fox with actual work. I have a little bit of boilerplate (a running Panda3D application, but that's about it) and a start on a player model. However, the player model is mostly incomplete and will probably be redone several times throughout the development process.

I have also gotten together some general ideas for my second game project. It is titled Afternoon Adventures and it is a console RPG game that generates its world and story procedurally. It is designed to generate games that can be beaten in a short period of time. It will be configurable to be beaten in different lengths of time, ranging from an afternoon (hence the title) to a couple of days. It'll probably also be capable of generating a simple dungeon crawl.

I don't have any code or artwork for it, but will be working on it tomorrow.

As far as PyWiki goes... I don't have much of anything done. That's probably going to take some time, to be honest.

Anyway, that's been today. Not much got done today, to be honest.

Tomorrow - What is Going to Happen

Tomorrow, my parents leave for a weekend camping trip. This will leave me with the house to myself for the weekend. I'm really looking forward to that.

Also, Ludum Dare is happening this weekend! I will be entering the jam, as I usually do. (At least, I've been entering the jam since they introduced it, which was a few 'Dares ago)

Not sure what I'll do for it. That'll depend on the theme. I will definitely be recording my progress on both the Ludum Dare public blog and on this blog.