<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8000528942711407507</id><updated>2012-02-16T09:39:28.637-08:00</updated><category term='code paintings'/><category term='my bad'/><category term='kitsu'/><category term='game design'/><category term='ludumdare'/><category term='hazard'/><category term='philosophy'/><category term='gamedev'/><category term='peaceful games'/><title type='text'>Painting with Code</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-8285514594292444533</id><published>2012-01-04T06:08:00.000-08:00</published><updated>2012-01-04T06:08:50.083-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Exploring Outside of Game Development</title><content type='html'>I've recently hit a wall with game development. It's become harder and harder to work on game projects. Given that, I'm going to be exploring other hobbies alongside game development.&lt;br /&gt;&lt;br /&gt;I'm going to be (hopefully) getting a job in the next month or so, which means that I'll have an income and thus money to spend. I'm thinking of getting into electronics and/or robotics. If/when I get good at that, I will find a place to record those projects.&lt;br /&gt;&lt;br /&gt;I'm also going to look at other kinds of software project. I'm looking at app development. If I can get the things that are necessary for me to publish on iOS and/or Android, I'll be very happy. Some of my apps &lt;i&gt;will&lt;/i&gt;&amp;nbsp;be games, but some will be utilities and others will be "toy" programs. (By toy, I mean entertaining but not really a game)&lt;br /&gt;&lt;br /&gt;I'm still going to make games and I &lt;i&gt;will&lt;/i&gt;&amp;nbsp;still be writing this blog. Heck, these adventures will hopefully &lt;i&gt;help&lt;/i&gt;&amp;nbsp;my game development work.&lt;br /&gt;&lt;br /&gt;The first thing I'm going to be working with is making a "toy" app. I'll blog about that as I go.&lt;br /&gt;&lt;br /&gt;Peace, love, and a much-needed break,&lt;br /&gt;&lt;br /&gt;- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-8285514594292444533?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/8285514594292444533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2012/01/exploring-outside-of-game-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8285514594292444533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8285514594292444533'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2012/01/exploring-outside-of-game-development.html' title='Exploring Outside of Game Development'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-8689729313349958207</id><published>2012-01-02T06:24:00.000-08:00</published><updated>2012-01-02T06:24:48.226-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>The Idea of a Compact Game</title><content type='html'>Lately, I've been thinking about the idea of compact design as it applies to games. I'd like to share some thoughts about that.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What makes a game compact?&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;First, I'd like to define what I mean by compact.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;In general, a compact game either has very limited content (for example, only a few levels) or procedural content. The graphical and audio assets are sufficient for the concept but not excessive. (minimalist styling is a good way to do this, but not the only way) Gameplay mechanics are few and very distinct.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Why bother with this idea?&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;In this age of increasingly elaborate AAA games, games with compact premises are often an idea that is ignored by developers. Many small and independent developers use this idea, but oftentimes they are using a recycled premise such as a "match 3" game or an arena shooter.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I feel that applying the idea of compactness to game design is valuable, &lt;i&gt;especially&lt;/i&gt;&amp;nbsp;when concerning an innovative or original premise, but also when concerning a more conventional game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Compact games cost less to develop but can deliver just as much fun to the player. It's an established fact, I believe, that the money that is sunk into developing a game only does so much for the end popularity of the game. Outside of a hardcore demographic which &lt;i&gt;demands&lt;/i&gt;&amp;nbsp;elaborate games with photo-realistic graphics and complex gameplay, many players would rather have a game that they can play easily.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;I'm not saying complex games are bad!&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I'm sure that some would assume from what I'm saying that I consider complex and elaborate games to be bad or somehow inferior to more compact designs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's not what I'm saying!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm aware that many people who might read this article would interpret this idea as being an attack on high-budget, sophisticated, and large games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Many complex games are popular, and that's for a reason; many people enjoy them. However, what I mean to say is that compact designs are worth exploring because they can be developed more easily and at a lower cost while still delivering a good product. The fact that &lt;i&gt;Starcraft&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Civilization&lt;/i&gt;&amp;nbsp;are popular is a testament to the fact that complexity can work. However, simplicity can work, too, and is often neglected.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;I have a few more things to say.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I will be exploring the idea of simplicity in design in future posts, as well as discussing other design ideas.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, I've made a new year's resolution: I will try to post at least three times per week. You have my word.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Peace, love, and elegant solutions,&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Henry&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-8689729313349958207?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/8689729313349958207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2012/01/idea-of-compact-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8689729313349958207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8689729313349958207'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2012/01/idea-of-compact-game.html' title='The Idea of a Compact Game'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-3336439121504476517</id><published>2011-11-19T00:53:00.000-08:00</published><updated>2011-11-19T00:53:57.453-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='my bad'/><title type='text'>Apologies for Broken Promises</title><content type='html'>To anyone who may have read this, I'm ready to apologize for promises that I've broken. It's a habit that I'm trying to break.&lt;br /&gt;&lt;br /&gt;I'm not going to talk too much about what I'm doing until it's done and ready. It's going to take some effort to do that.&lt;br /&gt;&lt;br /&gt;I've got something that I'm working on, but I'll share more when it's ready.&lt;br /&gt;&lt;br /&gt;Peace, love, and forward movement,&lt;br /&gt;- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-3336439121504476517?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/3336439121504476517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/11/apologies-for-broken-promises.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/3336439121504476517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/3336439121504476517'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/11/apologies-for-broken-promises.html' title='Apologies for Broken Promises'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-7609837449705748836</id><published>2011-10-04T23:33:00.000-07:00</published><updated>2011-10-04T23:33:45.037-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='code paintings'/><title type='text'>Code Paintings - An Update and Some Thoughts</title><content type='html'>Wow, haven't posted in a while!&lt;br /&gt;&lt;br /&gt;Well, I've thought a bit about code paintings, and I've come to some conclusions.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First,&lt;/b&gt; the strictness of the presentation that I had in mind was misguided, and that the spirit of the idea should lead it.&lt;br /&gt;&lt;br /&gt;The single game state and strictly required drop-down menus weren't necessarily the way for me to go. Defining it that tightly wasn't really the best approach.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Second,&lt;/b&gt; this isn't the only type of game that I want to make. I'm starting work on an action RPG that will take a very long time to complete; I'll be using code paintings as side projects so that I can take a break from working on that larger project.&lt;br /&gt;&lt;br /&gt;I'm going to post updates on these projects on &lt;a href="http://landfishstudios.blogspot.com/"&gt;my other blog&lt;/a&gt;. That includes both the action RPG and any code paintings that I make. &lt;br /&gt;&lt;br /&gt;Peace, love, and busy days,&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-7609837449705748836?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/7609837449705748836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/10/code-paintings-update-and-some-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/7609837449705748836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/7609837449705748836'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/10/code-paintings-update-and-some-thoughts.html' title='Code Paintings - An Update and Some Thoughts'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-6676508354658195441</id><published>2011-09-04T13:11:00.000-07:00</published><updated>2011-09-04T13:11:37.210-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='peaceful games'/><title type='text'>A Purpose for This Blog</title><content type='html'>Well, having resurrected &lt;a href="http://landfishstudios.blogspot.com/"&gt;my other blog&lt;/a&gt;, I have decided that this blog will be philosophical. I will discuss my thoughts about games, game design, and sometimes techniques or algorithms that I find.&lt;br /&gt;&lt;br /&gt;I want to start with an idea that I had about the direction I'd like to take as a developer. I want to make peaceful games.&lt;br /&gt;&lt;br /&gt;It's not out of a sense of pacifism, since I'm &lt;b&gt;not&lt;/b&gt; a pacifist. It's not because violent games cause violent behavior, since &lt;a href="http://www.pbs.org/kcts/videogamerevolution/impact/myths.html"&gt;the jury's still out on that&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It's because peaceful scenes and themes fascinate me. I think that the traditional violent concepts in games aren't the only way to do things and that games can be relaxing and calming as well.&lt;br /&gt;&lt;br /&gt;I want to clarify something, though. I &lt;i&gt;don't&lt;/i&gt; believe that violent games are &lt;i&gt;necessarily&lt;/i&gt; bad or harmful, but that they aren't the &lt;i&gt;only&lt;/i&gt; kind of games that can be fun. I'm not saying that &lt;i&gt;hard&lt;/i&gt; games are bad, either. They're great and I also enjoy them. But easy games can be fun, too.&lt;br /&gt;&lt;br /&gt;My point in this is simple. Games that are peaceful and relaxing can be very fun even though they don't carry much challenge or a strong conflict.&lt;br /&gt;&lt;br /&gt;With that being said, my games will tend toward being peaceful for the time being. I want the player to relax while playing my games.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://landfishstudios.blogspot.com/"&gt;My other blog&lt;/a&gt; (yay cross-promoting!) will have more on these games as I work on them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-6676508354658195441?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/6676508354658195441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/09/purpose-for-this-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/6676508354658195441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/6676508354658195441'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/09/purpose-for-this-blog.html' title='A Purpose for This Blog'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-6560980215623147474</id><published>2011-08-20T15:11:00.000-07:00</published><updated>2011-08-20T15:11:42.564-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='ludumdare'/><category scheme='http://www.blogger.com/atom/ns#' term='hazard'/><title type='text'>Ludum Dare - Right Near the End of Day 1</title><content type='html'>Well, the first day of Ludum Dare #21 is almost over for me.&lt;br /&gt;&lt;br /&gt;Sorry I didn't post earlier (when the compo began) but I was tired.&lt;br /&gt;&lt;br /&gt;So, here's my ten-second idea for a game:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;You are a dude in a room (good start, huh?)&lt;/li&gt;&lt;li&gt;You have to escape from the room&lt;/li&gt;&lt;li&gt;You don't have very much time; you have to move quickly&lt;/li&gt;&lt;li&gt;There is stuff in your way&lt;/li&gt;&lt;/ol&gt;The title is &lt;i&gt;Hazard.&lt;/i&gt; I'm expecting to have basic platforming gameplay and a handful of rooms at a bare minimum.&lt;br /&gt;&lt;br /&gt;I will probably eventually pick this up again after the compo ends.&lt;br /&gt;&lt;br /&gt;Today, I got a few things done. I have a bunch of boilerplate as well as a player model with a full animation skeleton and a cruddy hand-painted texture.&lt;br /&gt;&lt;br /&gt;Here's a render of the model:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-dCk2GmyYFP8/TlAwz08XQZI/AAAAAAAAACc/dGtFchNdj9o/s1600/Glyde-With-Texture.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-dCk2GmyYFP8/TlAwz08XQZI/AAAAAAAAACc/dGtFchNdj9o/s320/Glyde-With-Texture.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Peace, love, and sufficient rest,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-6560980215623147474?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/6560980215623147474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/ludum-dare-right-near-end-of-day-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/6560980215623147474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/6560980215623147474'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/ludum-dare-right-near-end-of-day-1.html' title='Ludum Dare - Right Near the End of Day 1'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-dCk2GmyYFP8/TlAwz08XQZI/AAAAAAAAACc/dGtFchNdj9o/s72-c/Glyde-With-Texture.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-3772889957001130555</id><published>2011-08-18T12:52:00.000-07:00</published><updated>2011-08-18T12:52:24.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='ludumdare'/><title type='text'>Thoughts About Ludum Dare #21</title><content type='html'>Ludum Dare #21 begins tomorrow night. I'm &lt;i&gt;very&lt;/i&gt; excited for this one. I know what I want to do for it, I have a solid strategy, and I have the tools lined up for it.&lt;br /&gt;&lt;br /&gt;Unstoppable.&lt;br /&gt;&lt;br /&gt;I'm probably going to do a platformer or a top-down game unless the theme strikes me otherwise.&lt;br /&gt;&lt;br /&gt;It will use procedural content if that proves to be workable for the theme, otherwise it will be, well, a &lt;i&gt;prototype&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;If I can shoehorn my current platformer into the theme, I'll toss what I have of it and use Ludum Dare to prototype it.&lt;br /&gt;&lt;br /&gt;Tomorrow, I'm probably going to play my DS, hang out in IRC, and probably post on here once or twice with plans or thoughts.&lt;br /&gt;&lt;br /&gt;Peace, love, and the drive to compete,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-3772889957001130555?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/3772889957001130555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/thoughts-about-ludum-dare-21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/3772889957001130555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/3772889957001130555'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/thoughts-about-ludum-dare-21.html' title='Thoughts About Ludum Dare #21'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-6558429512105360663</id><published>2011-08-18T11:26:00.000-07:00</published><updated>2011-08-18T11:26:48.126-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='kitsu'/><title type='text'>Today Isn't So Lazy After All</title><content type='html'>Well, it turns out that today wasn't a &lt;i&gt;completely&lt;/i&gt; lazy day. I've gotten started on a 2.5D platformer which I will work on more after Ludum Dare.&lt;br /&gt;&lt;br /&gt;It's a very simple game about a fox girl who navigates procedurally created levels using her natural fox agility while fighting baddies using hand-to-hand combat.&lt;br /&gt;&lt;br /&gt;It's kind of a platformer and kind of a beat-em-up. I like the idea, myself.&lt;br /&gt;&lt;br /&gt;But, that's going to be done after Ludum Dare. I've got &lt;i&gt;some&lt;/i&gt; of the boilerplate, but that's about it.&lt;br /&gt;&lt;br /&gt;Well, I've got something to do after Ludum Dare, anyway.&lt;br /&gt;&lt;br /&gt;Peace, love, and the simplest possible solution,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-6558429512105360663?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/6558429512105360663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/today-isnt-so-lazy-after-all.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/6558429512105360663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/6558429512105360663'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/today-isnt-so-lazy-after-all.html' title='Today Isn&apos;t So Lazy After All'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-5951484410783305479</id><published>2011-08-18T08:47:00.000-07:00</published><updated>2011-08-18T08:47:30.767-07:00</updated><title type='text'>Today is Pretty Much a Lazy Day</title><content type='html'>So far today I've gotten almost nothing done. Staying up last night was a mistake.&lt;br /&gt;&lt;br /&gt;Today might well just be a lazy day for me. I'm not sure what I can get done. I'm tired. Not &lt;i&gt;sleepy&lt;/i&gt;, but tired nonetheless.&lt;br /&gt;&lt;br /&gt;So there might not be much that gets done today.&lt;br /&gt;&lt;br /&gt;Peace, love, and lessons learned,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-5951484410783305479?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/5951484410783305479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/today-is-pretty-much-lazy-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/5951484410783305479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/5951484410783305479'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/today-is-pretty-much-lazy-day.html' title='Today is Pretty Much a Lazy Day'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-5914468458382716896</id><published>2011-08-18T03:57:00.000-07:00</published><updated>2011-08-18T03:57:09.850-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>My Role as a Game Developer</title><content type='html'>I have thought a bit about my role as a game developer. This is important to me because I want to be good at my hobby.&lt;br /&gt;&lt;br /&gt;I have realized that my role is to bring people emotionally satisfying experiences. At the core of game design and development is that fact. The player should feel satisfied after playing your game.&lt;br /&gt;&lt;br /&gt;My forte in this (if I have one) would seem to be making small, relaxing games. My best games have been that sort. Though I've tried to write larger and more exciting games, I'm really best at relaxing games.&lt;br /&gt;&lt;br /&gt;So from now I suppose I will work toward that goal.&lt;br /&gt;&lt;br /&gt;I recently added a fish pond gadget to the top of my blog page. I intend to leave it there as a symbol of what I mean by "painting with code." It sums up my goals very well. (Mind you, I didn't &lt;i&gt;create&lt;/i&gt; that gadget, but it still represents my goals)&lt;br /&gt;&lt;br /&gt;So now... I don't know what I'll do today, to be honest. But hopefully I'll have something in mind later.&lt;br /&gt;&lt;br /&gt;Peace, love, and a sense of purpose,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-5914468458382716896?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/5914468458382716896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/my-role-as-game-developer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/5914468458382716896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/5914468458382716896'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/my-role-as-game-developer.html' title='My Role as a Game Developer'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-9035257407447316527</id><published>2011-08-18T02:19:00.000-07:00</published><updated>2011-08-18T02:19:18.229-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><title type='text'>Musings About Small Games</title><content type='html'>I've been thinking a bit about small games. It seems like smaller games are often more fun than larger games. In fact, I think that I enjoy small games more than large games.&lt;br /&gt;&lt;br /&gt;This is in conflict with my larger projects. I guess I don't know how I feel about those projects right now. This is tough for me.&lt;br /&gt;&lt;br /&gt;Here's what I'm thinking. Smaller games are easier to make and often easier to play. They can be more fun because they require less effort to play. They have more compact premises by their nature, which creates more fun by having less clutter.&lt;br /&gt;&lt;br /&gt;So why am I working on large games? I don't quite know.&lt;br /&gt;&lt;br /&gt;You folks can expect some smaller projects from me, though. I promise you that much.&lt;br /&gt;&lt;br /&gt;Peace, love, and early morning ideas,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-9035257407447316527?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/9035257407447316527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/musings-about-small-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/9035257407447316527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/9035257407447316527'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/musings-about-small-games.html' title='Musings About Small Games'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-7877720468888198311</id><published>2011-08-17T23:54:00.000-07:00</published><updated>2011-08-17T23:54:43.672-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><title type='text'>A Third Project</title><content type='html'>Okay, so... I've decided that there is a third project that I want to work on. That makes three.&lt;br /&gt;&lt;br /&gt;This "third project" is an overhead shooter called &lt;i&gt;Cave Runner&lt;/i&gt;, which is about fighting through procedurally generated caves in a little ship that the player constructs by putting together parts. The ship is made up of a nose piece, a rear piece, and two side pieces. These pieces are unlocked as the player plays the game more. Many of these have weapons, and all contribute to the ship's armor and speed. Mostly, the nose has weapons, the rear has speed, and the sides have armor and weapons; there are exceptions to this, though, including side thrusters and rear guns.&lt;br /&gt;&lt;br /&gt;I will work on this more today (it's around 3AM here as I'm writing this), and it will hopefully come out well.&lt;br /&gt;&lt;br /&gt;I know that I want to make this an artistic game. I will be able to find some source of artistic merit for it, I'm sure. That being said, that'll be for later today.&lt;br /&gt;&lt;br /&gt;Also, I will be working more on &lt;i&gt;Afternoon Adventures&lt;/i&gt; today and hopefully have some kind of prototype of map movement by this evening. (By "map movement" I mean movement in the world between battles)&lt;br /&gt;&lt;br /&gt;Here's hoping today is productive, huh?&lt;br /&gt;&lt;br /&gt;Peace, love, and lots of work to do,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-7877720468888198311?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/7877720468888198311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/third-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/7877720468888198311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/7877720468888198311'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/third-project.html' title='A Third Project'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-5387880521171909590</id><published>2011-08-17T14:05:00.000-07:00</published><updated>2011-08-17T14:06:20.666-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><category scheme='http://www.blogger.com/atom/ns#' term='ludumdare'/><title type='text'>A Little Progress and My Second Project</title><content type='html'>Hey there, folks.&lt;br /&gt;&lt;br /&gt;Today, I got started on &lt;i&gt;The Fox&lt;/i&gt; with actual work. I have a little bit of boilerplate (a running Panda3D application, but that's about it) and a start on a player model. However, the player model is mostly incomplete and will probably be redone several times throughout the development process.&lt;br /&gt;&lt;br /&gt;I have also gotten together some general ideas for my second game project. It is titled &lt;i&gt;Afternoon Adventures&lt;/i&gt; and it is a console RPG game that generates its world and story procedurally. It is designed to generate games that can be beaten in a short period of time. It will be configurable to be beaten in different lengths of time, ranging from an afternoon (hence the title) to a couple of days. It'll probably also be capable of generating a simple dungeon crawl.&lt;br /&gt;&lt;br /&gt;I don't have any code or artwork for it, but will be working on it tomorrow.&lt;br /&gt;&lt;br /&gt;As far as PyWiki goes... I don't have much of anything done. That's probably going to take some time, to be honest.&lt;br /&gt;&lt;br /&gt;Anyway, that's been today. Not much got done today, to be honest.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Tomorrow - What is Going to Happen&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Tomorrow, my parents leave for a weekend camping trip. This will leave me with the house to myself for the weekend. I'm really looking forward to that.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Also, Ludum Dare is happening this weekend! I will be entering the jam, as I usually do. (At least, I've been entering the jam since they introduced it, which was a few 'Dares ago)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Not sure what I'll do for it. That'll depend on the theme. I will definitely be recording my progress on both the Ludum Dare public blog and on this blog.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-5387880521171909590?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/5387880521171909590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/little-progress-and-my-second-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/5387880521171909590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/5387880521171909590'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/little-progress-and-my-second-project.html' title='A Little Progress and My Second Project'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-8147833547083131744</id><published>2011-08-16T16:40:00.000-07:00</published><updated>2011-08-17T14:06:49.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamedev'/><title type='text'>My Project: The Fox</title><content type='html'>I've got some solid ideas for the game project I talked about earlier. The title of the game is &lt;i&gt;The Fox&lt;/i&gt;. It is about a fox who chases a rabbit into a magical cave and enters a similarly magical world while navigating platforming challenges and puzzles.&lt;br /&gt;The protagonist is a magical fox who does not know that he is magical at the beginning of the game. He discovers the magic cave when he chases a rabbit into it. The rabbit is another magical animal who was sent to lure the fox into the cave.&lt;br /&gt;&lt;br /&gt;Over the course of the game, the fox acquires new abilities - things like using magical devices and wall-jumping - and gradually finds his own nature. For the "finds his own nature" part the game will adjust the fox's body language; in the beginning, he will move cautiously but he will move more confidently toward the end of the game.&lt;br /&gt;&lt;br /&gt;The other animals will interact with the protagonist here and there, especially when the player is stuck on something. They will help the player in different ways ranging from guiding them through a platform challenge to subtly hinting at the solution to a puzzle.&lt;br /&gt;&lt;br /&gt;One of the key features of the game is the minimal use of language. Things like the game's title screen and some menu items will use words, but the vast majority of what is communicated to the player will use images, sounds, and other methods of communication in place of verbal language. This is included in the interactions between the protagonist and the other animals. Even though they are &lt;i&gt;magical&lt;/i&gt; animals, they still can't talk.&lt;br /&gt;&lt;br /&gt;The end goal of this game as a piece of art is to teach the player to appreciate and understand non-verbal communication. They will also hopefully learn a bit about persevering when having trouble with something and listening to advice from others. These are lofty goals for something like a video game, but I hope that I can achieve them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Another Project: PyWiki&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;In addition to working on &lt;i&gt;The Fox&lt;/i&gt;, I will also be working on a "desktop wiki" program using Python, PyGtk (Python's GTK bindings), and the &lt;a href="http://www.wikicreole.org/wiki/Home"&gt;Creole wiki standard&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It will be somewhat similar to the "Zim" desktop wiki program but with some differences. I'll go on more about that in another post, since this one's getting a little bit too long, I think.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Also: For Tomorrow&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I will be working on &lt;i&gt;The Fox&lt;/i&gt; and &lt;i&gt;PyWiki&lt;/i&gt; somewhat tomorrow, and will also look for a second game project.&lt;br /&gt;&lt;br /&gt;I like to have two or three game projects at once. It helps me not get bored of a given project.&lt;br /&gt;&lt;br /&gt;I'll post about the second game project when I have a solid idea.&lt;br /&gt;&lt;br /&gt;Peace, love, and busy days,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-8147833547083131744?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/8147833547083131744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/my-project-fox.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8147833547083131744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8147833547083131744'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/my-project-fox.html' title='My Project: The Fox'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8000528942711407507.post-8801087424951372796</id><published>2011-08-16T12:51:00.000-07:00</published><updated>2011-08-16T12:51:17.253-07:00</updated><title type='text'>Hello, World!</title><content type='html'>Hello, internet. Welcome to my new blog!&lt;br /&gt;&lt;br /&gt;I've decided that I have left my other blog too long, and it's time for a fresh start. With that in mind, I'll be working with some new ideas.&lt;br /&gt;&lt;br /&gt;For those who don't know, I'm a college student who develops video games in his spare time. I have used quite a few different tools, but recently I've been favoring the Python programming language and the Panda3D game engine. Kudos to Guido Var Rossum for his amazing language; kudos as well to Disney Interactive and Carnegie-Mellon University for the best 3D engine I've ever used.&lt;br /&gt;&lt;br /&gt;In the past, I've mainly worked on conventional games. Robots blowing things up, space ships fighting other space ships, and super-soldiers shooting people. Recently, though, I've had more creative ideas.&lt;br /&gt;&lt;br /&gt;The title of this blog is "Painting with Code" because that's what I hope to do; I hope to create artistic and expressive games. I have a project that I'm starting today which I'll post more about later.&lt;br /&gt;&lt;br /&gt;(Also, this blog will hopefully be syndicated by the Ludum Dare "world" blog feed. I'll have to talk to Mike Kasprzak about that later today.)&lt;br /&gt;&lt;br /&gt;I'll have more about this project of mine later today, maybe with concept art.&lt;br /&gt;&lt;br /&gt;Peace, love, and fresh ideas,&lt;br /&gt;&lt;br /&gt;--- Henry&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8000528942711407507-8801087424951372796?l=paintingwithcode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paintingwithcode.blogspot.com/feeds/8801087424951372796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/hello-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8801087424951372796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8000528942711407507/posts/default/8801087424951372796'/><link rel='alternate' type='text/html' href='http://paintingwithcode.blogspot.com/2011/08/hello-world.html' title='Hello, World!'/><author><name>HenryMclaughlin</name><uri>http://www.blogger.com/profile/15199358202707438563</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_p19spMxc6e4/TAv5WqV1tBI/AAAAAAAAAAY/UVEbulHb30A/S220/Libertarian-Fox.jpg'/></author><thr:total>0</thr:total></entry></feed>
